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Play Balance Ideas for Next Round
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  #11  
Old 10-24-2013, 06:04 PM
LordDarcon LordDarcon is offline
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The four advisors are there for the owners of the game to make money, as is all the stuff you can buy to help your city. That would be taking money from them and I don't see that happening. But if one does have the general then that person should know when the attack will arrive and what type forces are coming. Not oh hey you have an incoming attack. Knowing what is coming, one can prepare. If it is a probe no problem, if it is a sizable force then one can rearange troops in the cities he/she owns.
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  #12  
Old 10-25-2013, 07:47 AM
firefly447 firefly447 is offline
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as for capital defense, I think capitals should go back to being unhittable, yes its annoying when someone hits you and you cant hit back, but when one city players are constantaly hit, most of the time they end up quitting
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  #13  
Old 10-26-2013, 11:53 PM
Helmsman Helmsman is offline
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Quote:
Originally Posted by firefly447 View Post
as for capital defense, I think capitals should go back to being unhittable, yes its annoying when someone hits you and you cant hit back, but when one city players are constantaly hit, most of the time they end up quitting
How about a 'cool down' type time. A Capitol can only be attacked once in a 24 hour period.
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  #14  
Old 10-27-2013, 09:10 PM
ubhaar ubhaar is offline
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Smile Captured Cities

Since some wiseacres hold on to a city before you get it and completely disable it, there should be an additional option for the player that captures a city. That option would be to disband that city into a rebel city. This would nullify that tactic chosen by those small percentage of players that vindictivly elect to sabotage your ownership.
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  #15  
Old 10-28-2013, 01:51 AM
firefly447 firefly447 is offline
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Originally Posted by ubhaar View Post
Since some wiseacres hold on to a city before you get it and completely disable it, there should be an additional option for the player that captures a city. That option would be to disband that city into a rebel city. This would nullify that tactic chosen by those small percentage of players that vindictivly elect to sabotage your ownership.
what would stop a player from disbanding the city right as you was taking it? then youd take the reb city
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  #16  
Old 11-02-2013, 04:41 AM
PindarZion PindarZion is offline
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Join Date: Sep 2013
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Default knowledge = balance?

I started near the end of B3, but have some SWG experience. I like a lot of the setup of the game, and am starting to read the forums. A lot of people are suggesting ideas that are common in other games (ie - KOC / embassy, watch tower). I think what people are looking for is clear information that can be analyzed by a player and used in strategy.
In a real battle, a person could figure out how many Rams/catapults it took to break a strategic hole in a wall to exploit. Here, no one seems to know what will do what to a wood wall, stone wall, fortified wall (btw, can't decide which fortifications?) - and make any sense of the battle reports.
Are archers any use at all? Pikes seem to die pretty easily, but adv. troops get a lot of kills first. Lt. Cav don't do much damage, but appear to escape a lot (survive).
If reports could be copied in an easy way (not fight to highlight, move to .txt, converted to excel, then manually moved around to make sense of them, while adding the troop types from the pics) - maybe we could see some of the patterns. If we could export battle reports, maybe we could start understanding what results come from different combinations of troops, walls, etc.- but as it is, it's basically blind trial and error to find a semi-successful pattern. If reports aren't made more easily accessible, at least they could give some armor and attack stats for different troops to give players some idea of what is happening with the computations. As it stands, I don't know if it comes down to a lack of understanding of what different troops / siege weapons (and defenses) do, or just bad programming and computations in the final results. This may be "acceptable" in beta versions, but if the game is supposed to be "prime time" now, these things need to be worked out.
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  #17  
Old 11-15-2013, 03:07 PM
JibberJabba JibberJabba is offline
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Just a suggestion so read before you comment

One way to level the playing field is thus: have a monthly fee , pay as you play, also when hitting rebs you can win items from the shop, and small amounts of gold, that way people can still get gold, and still the money rolls in, its one of the only ways that the game can evolve into a level playing field for all

Rhadamanthos: setting the target to complete the game too high at 800 cities, that makes you want to take anything and everything

jrufus3rd:*plus if the game gets popular enough the could have advertising and if you don't want the advertising then you pay for a premium account
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